head to head
Halo: Reach asks more than Grand Theft Auto V, and the gap is execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Prequel chronicling Noble Team's doomed defence, with armour abilities reshaping multiplayer.
Grand Theft Auto V leans Execution (Practiced Mastery); Halo: Reach leans Execution (Practiced Mastery).
Halo: Reach leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Halo: Reach
DMR precision and armour-ability timing
Halo: Reach leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Halo: Reach
Multiplayer rewards predicting human movement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Halo: Reach
Loadouts and spawns add small swings
Halo: Reach leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Halo: Reach
Ability matchups and map knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.