head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A spy shooter testing console aim and learning each mission's intended route.
Grand Theft Auto V leans Execution (Practiced Mastery); James Bond 007: Agent Under Fire leans Execution (Practiced Mastery).
James Bond 007: Agent Under Fire leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
James Bond 007: Agent Under Fire
Console FPS aim and rail-shooter timing carry missions
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
James Bond 007: Agent Under Fire
Split-screen friends add mild prediction; campaign AI is scripted
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
James Bond 007: Agent Under Fire
Missions play out identically each attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
James Bond 007: Agent Under Fire
Gadget usage and stealth routes raise mission ratings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.