head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Killing Floor demands more execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A co-op wave shooter where squads hold corridors against escalating specimen hordes for cash and headshots.
Grand Theft Auto V leans Execution (Practiced Mastery); Killing Floor leans Execution (Practiced Mastery).
Killing Floor leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Killing Floor
Headshots on zeds, kiting, weld timing
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Killing Floor
Zeds follow fixed behaviours, never model you
Killing Floor leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Killing Floor
Spawn waves randomise but quickly become familiar
Killing Floor leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Killing Floor
Perk levelling, holdout spots, dosh economy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.