head to head
Kingdom Come: Deliverance II asks more than Grand Theft Auto V, and the gap is optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A sharpened medieval sim-RPG balancing sword timing with skill planning.
Grand Theft Auto V leans Execution (Practiced Mastery); Kingdom Come: Deliverance II leans Execution (Practiced Mastery).
Kingdom Come: Deliverance II leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Kingdom Come: Deliverance II
Refined directional combat, demanding inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Kingdom Come: Deliverance II
Enemy AI somewhat reactive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Kingdom Come: Deliverance II
Skill check rolls under hood
Kingdom Come: Deliverance II leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Kingdom Come: Deliverance II
Skill, alchemy, and gear routing matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.