head to head
Grand Theft Auto V asks more than Kirby's Dream Land, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Kirby's breezy Game Boy debut, floating and inhaling through five short dreamlike stages.
Grand Theft Auto V leans Execution (Practiced Mastery); Kirby's Dream Land leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Kirby's Dream Land
Gentle platforming, harder in Extra Mode
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Kirby's Dream Land
Bosses loop tiny fixed patterns
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Kirby's Dream Land
Nothing hidden after one loop
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Kirby's Dream Land
Short fixed levels, simple boss study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.