head to head
Grand Theft Auto V asks more than Kung Fu Panda, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A forgiving licensed brawler testing only basic combat timing.
Grand Theft Auto V leans Execution (Practiced Mastery); Kung Fu Panda leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Kung Fu Panda
Forgiving brawler combos aimed at younger players
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Kung Fu Panda
Enemies and Tai Lung follow fixed scripts
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Kung Fu Panda
Levels are linear and deterministic
Grand Theft Auto V leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Kung Fu Panda
Upgrade purchases and collectible routes add light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.