head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Kunitsu-Gami: Path of the Goddess demands more optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Capcom's kagura-inspired hybrid where you purify villages by day and command villagers in tower-defense battles by night.
Grand Theft Auto V leans Execution (Practiced Mastery); Kunitsu-Gami: Path of the Goddess leans Optimization (Practiced Mastery).
Kunitsu-Gami: Path of the Goddess leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Kunitsu-Gami: Path of the Goddess
Real-time sword combat during night defenses
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Kunitsu-Gami: Path of the Goddess
Seethe waves are scripted per stage
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Kunitsu-Gami: Path of the Goddess
Slight spawn variation between attempts
Kunitsu-Gami: Path of the Goddess leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Kunitsu-Gami: Path of the Goddess
Villager role assignment and daytime prep decide nights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.