head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Max: The Curse of Brotherhood demands more optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Solving drawn-physics puzzles with light platforming execution between them.
Grand Theft Auto V leans Execution (Practiced Mastery); Max: The Curse of Brotherhood leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Max: The Curse of Brotherhood
Platforming and marker-drawing under chase pressure need moderate dexterity
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Max: The Curse of Brotherhood
No adaptive opposition - set-piece hazards only
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Max: The Curse of Brotherhood
Puzzle solutions are fixed once seen
Max: The Curse of Brotherhood leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Max: The Curse of Brotherhood
Each physics puzzle has a discoverable intended solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.