head to head
Mission: Impossible - Operation Surma asks more than Grand Theft Auto V, and the gap is optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
A stealth-action game testing route memorisation and gadget use against scripted guards.
Grand Theft Auto V leans Execution (Practiced Mastery); Mission: Impossible - Operation Surma leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Mission: Impossible - Operation Surma
Stealth movement and gadget timing demand moderate control
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Mission: Impossible - Operation Surma
Guards follow scripted patrols, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Mission: Impossible - Operation Surma
Detection timing adds light unpredictability
Mission: Impossible - Operation Surma leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Mission: Impossible - Operation Surma
Learning patrol routes and gadget use is the core loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.