head to head
New World: Aeternum asks more than Grand Theft Auto V, and the gap is execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Grand Theft Auto V leans Execution (Practiced Mastery); New World: Aeternum leans Execution (Practiced Mastery).
New World: Aeternum leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
New World: Aeternum leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
New World: Aeternum leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
New World: Aeternum leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.