head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A team arcade racer with no finish line, scoring takedowns and objectives in a rolling stampede.
Grand Theft Auto V leans Execution (Practiced Mastery); Onrush leans Execution (Practiced Mastery).
Onrush leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Onrush
Boost management and aerial takedowns need car control
Onrush leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Onrush
Team-based human opponents in stampede modes
Onrush leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Onrush
Chaotic pack collisions and fodder spawns
Onrush leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Onrush
Class roles and rush timing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.