head to head
Grand Theft Auto V asks more than Planet of Lana II: Children of the Leaf, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A cinematic puzzle-platformer emphasizing atmosphere and light puzzle-solving.
Grand Theft Auto V leans Execution (Practiced Mastery); Planet of Lana II: Children of the Leaf leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Planet of Lana II: Children of the Leaf
platforming timing and puzzle-action sequences
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Planet of Lana II: Children of the Leaf
no adaptive opponent, scripted threats
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Planet of Lana II: Children of the Leaf
minimal randomness, deterministic puzzles
Grand Theft Auto V leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Planet of Lana II: Children of the Leaf
minor puzzle-solving sequencing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.