head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Prince of Persia: The Sands of Time demands more optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.
Grand Theft Auto V leans Execution (Practiced Mastery); Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Prince of Persia: The Sands of Time leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.