head to head
Remnant II asks more than Grand Theft Auto V, and the gap is variance.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Roguelike soulslike shooter with deep builds.
Grand Theft Auto V leans Execution (Practiced Mastery); Remnant II leans Execution (Practiced Mastery).
Remnant II leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Remnant II
Soulslike dodges with gunplay timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Remnant II
Bosses scripted, not adaptive
Remnant II leans clearly harder on variance.
Grand Theft Auto V
Some mission and lobby randomness.
Remnant II
Procedural worlds and gear rolls vary
Remnant II leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Remnant II
Archetype builds and mod synergies deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.