head to head
Grand Theft Auto V asks more than Resident Evil 3, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.
Grand Theft Auto V leans Execution (Practiced Mastery); Resident Evil 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Resident Evil 3
aim and dodge timing against threats
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Resident Evil 3
Nemesis is scripted, not truly adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Resident Evil 3
item and enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Resident Evil 3
resource management and routing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.