head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Silent Hill f demands more optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
A 1960s rural Japan horror entry pairing stamina-based melee with creeping floral body horror.
Grand Theft Auto V leans Execution (Practiced Mastery); Silent Hill f leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Silent Hill f
Stamina-based melee with dodges demands real timing
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Silent Hill f
Monsters follow fixed attack patterns
Silent Hill f leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Silent Hill f
First-run layouts and shrine choices hide information
Silent Hill f leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Silent Hill f
Resource economy and boss patterns converge with study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.