head to head
Grand Theft Auto V asks more than Spider-Man 3, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Light web-swinging execution over a scripted open-world checklist.
Grand Theft Auto V leans Execution (Practiced Mastery); Spider-Man 3 leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Spider-Man 3
Swing control and combo timing carry the combat
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Spider-Man 3
Enemies follow fixed scripts, nothing models you
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Spider-Man 3
Open-world missions are static once discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Spider-Man 3
Upgrade paths and mission objectives are shallowly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.