head to head
Grand Theft Auto V asks more than Superbrothers: Sword & Sworcery EP, and the gap is execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
An atmospheric mood piece with light puzzles, testing patience more than skill.
Grand Theft Auto V leans Execution (Practiced Mastery); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Grand Theft Auto V leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Superbrothers: Sword & Sworcery EP
Simple timed parries are the only dexterity ask
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Superbrothers: Sword & Sworcery EP
No opponent - a mood piece, not a contest
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Superbrothers: Sword & Sworcery EP
Moon-phase secrets are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Superbrothers: Sword & Sworcery EP
Light environmental puzzles with gentle solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.