head to head
Grand Theft Auto V asks more than Tearaway: Unfolded, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A gentle craft-world stroll testing light platforming and curiosity more than skill.
Grand Theft Auto V leans Execution (Practiced Mastery); Tearaway: Unfolded leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Tearaway: Unfolded
Gentle platforming with forgiving timing windows
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Tearaway: Unfolded
No adaptive adversary anywhere
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Tearaway: Unfolded
Papercraft world is fully scripted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Tearaway: Unfolded
Light puzzles and collectible routing, never demanding
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.