head to head
Grand Theft Auto V asks more than The King of Dragons, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Memorising arcade enemy patterns and executing clean crowd control.
Grand Theft Auto V leans Execution (Practiced Mastery); The King of Dragons leans Execution (Practiced Mastery).
The King of Dragons leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
The King of Dragons
Spacing, blocking and crowd timing carry one-credit runs
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
The King of Dragons
Arcade enemies follow fixed patterns
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
The King of Dragons
Deterministic waves once memorised
The King of Dragons leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
The King of Dragons
Enemy patterns and character upgrades route a learnable clear
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.