head to head
The Punisher (1993) asks more than Grand Theft Auto V, and the gap is execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Capcom's arcade brawler has the Punisher and Nick Fury gunning and punching through mob armies.
Grand Theft Auto V leans Execution (Practiced Mastery); The Punisher (1993) leans Execution (Practiced Mastery).
The Punisher (1993) leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
The Punisher (1993)
Grabs, weapon pickups, and crowd spacing demand quick hands.
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
The Punisher (1993)
Mob enemies are scripted patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
The Punisher (1993)
Weapon and item drops add light randomness.
The Punisher (1993) leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
The Punisher (1993)
Stage layouts and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.