head to head
Grand Theft Auto V asks more than The Simpsons: Road Rage, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Casual time-pressure driving that rewards shortcut knowledge over precision.
Grand Theft Auto V leans Execution (Practiced Mastery); The Simpsons: Road Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
The Simpsons: Road Rage
Arcade driving against the clock needs modest car control
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
The Simpsons: Road Rage
Traffic is scripted noise, not opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
The Simpsons: Road Rage
Random passenger destinations vary each session
Grand Theft Auto V leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
The Simpsons: Road Rage
Learning shortcuts and city layout raises earnings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.