head to head
Grand Theft Auto V asks more than Tomb Raider III: Adventures of Lara Croft, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A classic adventure game blending precise platforming with environmental puzzle-solving.
Grand Theft Auto V leans Execution (Practiced Mastery); Tomb Raider III: Adventures of Lara Croft leans Execution (Practiced Mastery).
Tomb Raider III: Adventures of Lara Croft leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Tomb Raider III: Adventures of Lara Croft
precise platforming and aim required
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Tomb Raider III: Adventures of Lara Croft
scripted enemies, no adaptation
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Tomb Raider III: Adventures of Lara Croft
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Tomb Raider III: Adventures of Lara Croft
exploration routes and puzzles solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.