head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Unreal demands more optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A 1998 single-player sci-fi shooter exploring an alien planet with agile enemies.
Grand Theft Auto V leans Execution (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Unreal leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Unreal
Aim and dodging against fast Skaarj carry encounters
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Unreal
Scripted alien AI never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Unreal
First-run level surprises map out quickly
Unreal leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Unreal
Weapon choice, secrets, and route knowledge trivialise replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.