head to head
Grand Theft Auto V asks more than Wolfenstein: Youngblood, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A co-op RPG-flavored Wolfenstein where twin sisters level up through occupied Paris.
Grand Theft Auto V leans Execution (Practiced Mastery); Wolfenstein: Youngblood leans Execution (Practiced Mastery).
Wolfenstein: Youngblood leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Wolfenstein: Youngblood
Gunplay still matters but levels gate by stats
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Wolfenstein: Youngblood
Co-op versus scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Wolfenstein: Youngblood
Mission boards and loot add mild randomness
Wolfenstein: Youngblood leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Wolfenstein: Youngblood
RPG levels, weapon mods, and enemy armor types dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.