head to head
WWE 2K24 asks more than Grand Theft Auto V, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Reversal-timing duels where conditioning a human opponent's habits wins matches.
Grand Theft Auto V leans Execution (Practiced Mastery); WWE 2K24 leans Execution (Practiced Mastery).
WWE 2K24 leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
WWE 2K24
Reversal windows and combo timing decide exchanges
WWE 2K24 leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
WWE 2K24
Human opponents condition and bait reversal habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
WWE 2K24
Minor stun and minigame rolls only
WWE 2K24 leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
WWE 2K24
Move-set knowledge, MyFACTION economy and match pacing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.