head to head
Grand Theft Auto V asks more than Yoshi's Story, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Storybook N64 platformer where baby Yoshis eat fruit to finish pages.
Grand Theft Auto V leans Execution (Practiced Mastery); Yoshi's Story leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Yoshi's Story
Gentle platforming with light egg-throw precision.
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Yoshi's Story
Scripted enemies throughout.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Yoshi's Story
Fruit placement is fixed per level.
Yoshi's Story leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Yoshi's Story
Melon routes for high scores are quickly mapped.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.