head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A PSP-born GTA prequel adding a business empire system to 1984 Vice City.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
Grand Theft Auto: Vice City Stories leans Optimization (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: Vice City Stories
Driving, aiming, and helicopter handling on a stick
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: Vice City Stories
Mission enemies are scripted and predictable
Tales of Arise
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: Vice City Stories
Mostly fixed missions with light traffic randomness
Tales of Arise
Drop and skill rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: Vice City Stories
Empire-building business system layers economy onto missions
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.