head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.

Execution · Practiced Mastery
Refined sequel deepening Metro's stealth and moral undercurrents.
Grand Theft Auto leans Execution (Practiced Mastery); Metro: Last Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
Metro: Last Light
tighter gunplay than 2033, still deliberate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Cops follow simple scripts; nothing adapts
Metro: Last Light
scripted enemy encounters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
Metro: Last Light
hidden morality system opaque first time
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Score targets reward learning missions and city layouts
Metro: Last Light
stealth routes and resource management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.