head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
Grand Theft Auto leans Execution (Practiced Mastery); True Crime: Streets of LA leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto
Cops follow simple scripts; nothing adapts
True Crime: Streets of LA
AI cops and crooks are scripted
Grand Theft Auto leans a little harder on variance, though the gap is small.
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
True Crime: Streets of LA
Random street crimes pop up
Grand Theft Auto leans a little harder on optimization, though the gap is small.
Grand Theft Auto
Score targets reward learning missions and city layouts
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.