head to head
GrannyvsKeep Talking and Nobody Explodes
Granny leans Variance (Systems & Chaos); Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos).
GrannyKeep Talking and Nobody Explodes
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Granny leans harder on reads: Granny hears noise but follows mappable logic
Variance6 vs 5
Granny leans harder on variance: Item locations randomised each run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

