head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Macabre management sim about running a medieval cemetery as a business.

Optimization · Pure Optimization
Designing efficient rail networks against a board-game-like token economy.
Graveyard Keeper leans Optimization (Pure Optimization); Mashinky leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Light action farming inputs
Mashinky
Laying track is unhurried construction
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Villagers run on fixed schedules
Mashinky
No adaptive competitor on the rails
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Minor drop randomness
Mashinky
Procedural maps are unknown only until surveyed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Sprawling tech trees and grind-route efficiency
Mashinky
Network design and token economics are the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.