head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Macabre management sim about running a medieval cemetery as a business.

Optimization · Pure Optimization
Physics bridge-builder where cheaper, weirder solutions are the real game.
Graveyard Keeper leans Optimization (Pure Optimization); Poly Bridge 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Light action farming inputs
Poly Bridge 2
Mouse-driven building has no dexterity pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Villagers run on fixed schedules
Poly Bridge 2
No adversary present
Graveyard Keeper leans a little harder on variance, though the gap is small.
Graveyard Keeper
Minor drop randomness
Poly Bridge 2
Deterministic physics; outcomes are fully replayable
Poly Bridge 2 leans a little harder on optimization, though the gap is small.
Graveyard Keeper
Sprawling tech trees and grind-route efficiency
Poly Bridge 2
Budget-constrained engineering is a pure optimization problem
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.