head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Macabre management sim about running a medieval cemetery as a business.

Optimization · Pure Optimization
Pure factory-layout optimization with no pressure, randomness or opponent.
Graveyard Keeper leans Optimization (Pure Optimization); Shapez leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Light action farming inputs
Shapez
Placing belts has no time pressure at all
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Graveyard Keeper
Villagers run on fixed schedules
Shapez
No adversary exists anywhere
Graveyard Keeper leans a little harder on variance, though the gap is small.
Graveyard Keeper
Minor drop randomness
Shapez
The infinite map's shapes are mappable immediately
Shapez leans a little harder on optimization, though the gap is small.
Graveyard Keeper
Sprawling tech trees and grind-route efficiency
Shapez
Designing efficient cutting and merging factories IS the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.