head to head
Graveyard KeepervsUniversal Paperclips
Graveyard Keeper leans Optimization (Pure Optimization); Universal Paperclips leans Optimization (Pure Optimization).
Graveyard KeeperUniversal Paperclips
Axis by axis
Execution1 vs 0
Graveyard Keeper leans harder on execution: Light action farming inputs
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 9
Universal Paperclips leans harder on optimization: Resource allocation and phase timing are near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

