head to head
Gravity GhostvsNight in the Woods
Gravity Ghost leans Execution (Light / Casual); Night in the Woods leans Optimization (Practiced Mastery).
Gravity GhostNight in the Woods
Axis by axis
Execution3 vs 2
Gravity Ghost leans harder on execution: Orbital hops need some touch but failure is impossible
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Night in the Woods leans harder on optimization: Dialogue and exploration have no puzzle layer to solve systematically
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

