head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Gravity-shifting action adventure about falling sideways through a floating city.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.
Gravity Rush leans Execution (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush
Aerial gravity-kick aiming takes spatial control
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush
Nevi enemies are scripted
Mass Effect: Andromeda
kett follow fixed AI routines
Mass Effect: Andromeda leans a little harder on variance, though the gap is small.
Gravity Rush
Authored world, minimal randomness
Mass Effect: Andromeda
exploration surprises only on first visit
Mass Effect: Andromeda leans a little harder on optimization, though the gap is small.
Gravity Rush
Gem farming and upgrade priorities
Mass Effect: Andromeda
profile swapping and research crafting systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.