head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
A Napoleonic strategy game testing empire economy and battlefield formation play.
Greedfall leans Optimization (Pure Optimization); Imperial Glory leans Optimization (Pure Optimization).
Greedfall leans a little harder on execution, though the gap is small.
Greedfall
Lock-on action combat, modest demand
Imperial Glory
Pausable battles and turn-based empire management, minimal dexterity
Imperial Glory leans a little harder on reads, though the gap is small.
Greedfall
Scripted enemy patterns
Imperial Glory
Human multiplayer battles allow some feinting, AI doesn't adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Loot and check rolls
Imperial Glory
Diplomacy outcomes add modest uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Faction routing, builds, crafting central
Imperial Glory
Economy, research and Napoleonic battle formations are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.