head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
Optimising terror combos against scripted victims to maximise a points score per level.
Greedfall leans Optimization (Pure Optimization); Naughty Bear leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Lock-on action combat, modest demand
Naughty Bear
Simple melee and chase inputs with low timing demands
Greedfall leans a little harder on reads, though the gap is small.
Greedfall
Scripted enemy patterns
Naughty Bear
Victim bears run scripted panic routines, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Loot and check rolls
Naughty Bear
Bear patrols add mild unpredictability per attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Faction routing, builds, crafting central
Naughty Bear
Maximising scare-point combos per level is a solvable puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.