head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
Greedfall leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Lock-on action combat, modest demand
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Greedfall leans a little harder on reads, though the gap is small.
Greedfall
Scripted enemy patterns
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Loot and check rolls
Planet Coaster
Guest mood noise is low and quickly mappable
Planet Coaster leans a little harder on optimization, though the gap is small.
Greedfall
Faction routing, builds, crafting central
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.