head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
Puzzle-like stealth levels solved by sequencing your band's abilities optimally.
Greedfall leans Optimization (Pure Optimization); Robin Hood: The Legend of Sherwood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Lock-on action combat, modest demand
Robin Hood: The Legend of Sherwood
Mouse-drawn sword duels add a small dexterity layer
Greedfall leans a little harder on reads, though the gap is small.
Greedfall
Scripted enemy patterns
Robin Hood: The Legend of Sherwood
Guard patrols follow fixed mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Loot and check rolls
Robin Hood: The Legend of Sherwood
Unknown layouts only until scouted
Robin Hood: The Legend of Sherwood leans a little harder on optimization, though the gap is small.
Greedfall
Faction routing, builds, crafting central
Robin Hood: The Legend of Sherwood
Sequencing distractions, knockouts and Merry Men abilities solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.