head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.

Optimization · Pure Optimization
A tower-defense game mixing snowball action with scripted-wave strategy.
Greedfall leans Optimization (Pure Optimization); South Park Let's Go Tower Defense Play! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Lock-on action combat, modest demand
South Park Let's Go Tower Defense Play!
Snowball aiming adds light action demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Scripted enemy patterns
South Park Let's Go Tower Defense Play!
Enemy waves are scripted, no adaptive opponent
South Park Let's Go Tower Defense Play! leans a little harder on variance, though the gap is small.
Greedfall
Loot and check rolls
South Park Let's Go Tower Defense Play!
Wave order unknown first time, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Greedfall
Faction routing, builds, crafting central
South Park Let's Go Tower Defense Play!
Tower placement and resource management solve each map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.