head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A deep dual-class build system where optimising passive constellations and resist thresholds is the core challenge.

Optimization · Pure Optimization
An MMO solved through efficiency routing with niche tick-execution skill ceilings.
Grim Dawn leans Optimization (Pure Optimization); Old School RuneScape leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Boss fights and Crucible have limited twitch demand
Old School RuneScape
Tick-perfect inputs in high-end PvM
Old School RuneScape leans a little harder on reads, though the gap is small.
Grim Dawn
Solo and co-op PvE throughout; no adaptive opponent
Old School RuneScape
PvP wilderness has genuine read element
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Drop RNG and component rolls add moderate hidden information
Old School RuneScape
Drop rates and clue RNG drive economy
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Dual-class mastery system and devotion tree are extensively solvable
Old School RuneScape
Efficiency, routing, and GP/hour fully theorycrafted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.