head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deep dual-class build system where optimising passive constellations and resist thresholds is the core challenge.

Optimization · Pure Optimization
Engineering silent passages through layered guard awareness systems using body-stacking and sound tools.
Grim Dawn leans Optimization (Pure Optimization); Splinter Cell: Chaos Theory leans Optimization (Pure Optimization).
Splinter Cell: Chaos Theory leans a little harder on execution, though the gap is small.
Grim Dawn
Boss fights and Crucible have limited twitch demand
Splinter Cell: Chaos Theory
Rappel aim, hand-over-hand movement, and knockouts require care
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Solo and co-op PvE throughout; no adaptive opponent
Splinter Cell: Chaos Theory
Guards talk and investigate on scripted awareness trees
Grim Dawn leans a little harder on variance, though the gap is small.
Grim Dawn
Drop RNG and component rolls add moderate hidden information
Splinter Cell: Chaos Theory
Conversation triggers and item locations hold some first-run uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Dual-class mastery system and devotion tree are extensively solvable
Splinter Cell: Chaos Theory
Sound-state management and multi-approach routing are the core skill
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.