head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A noir puzzle journey through the Land of the Dead solved by untangling the game's own surreal logic.

Optimization · Pure Optimization
Balancing town supply chains against mine logistics in a solvable economy.
Grim Fandango leans Optimization (Pure Optimization); SteamWorld Build leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Fandango
Tank controls are awkward but never a skill test
SteamWorld Build
Placing buildings has no dexterity component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Fandango
All characters follow scripted arcs; nothing adapts to the player
SteamWorld Build
Creature attacks are scripted waves, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Fandango
A few timed sequences add minor uncertainty but nothing critical
SteamWorld Build
Resource layout below ground is unknown until dug
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Fandango
Surreal multi-act puzzle chains demand patient causal reasoning
SteamWorld Build
Supply chains, citizen needs and mine logistics are the entire test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.