head to head
Grim FandangovsZork: Grand Inquisitor
Grim Fandango leans Optimization (Pure Optimization); Zork: Grand Inquisitor leans Optimization (Pure Optimization).
Grim FandangoZork: Grand Inquisitor
Axis by axis
Execution1 vs 0
Grim Fandango leans harder on execution: Tank controls are awkward but never a skill test
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Grim Fandango leans harder on variance: A few timed sequences add minor uncertainty but nothing critical
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

