head to head
GRIMEvsZelda II: The Adventure of Link
GRIME leans Execution (Practiced Mastery); Zelda II: The Adventure of Link leans Execution (Practiced Mastery).
GRIMEZelda II: The Adventure of Link
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Zelda II: The Adventure of Link leans harder on reads: Ironknuckles feint but follow fixed logic
Variance1 vs 1
Even - both lean on variance about the same.
Optimization7 vs 6
GRIME leans harder on optimization: Trait builds and absorbed abilities reward system mastery.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

