head to head
GrimGrimoirevsWarcraft: Orcs & Humans
GrimGrimoire leans Optimization (Pure Optimization); Warcraft: Orcs & Humans leans Optimization (Practiced Mastery).
GrimGrimoireWarcraft: Orcs & Humans
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads4 vs 4
Even - both lean on reads about the same.
Variance2 vs 3
Warcraft: Orcs & Humans leans harder on variance: Fog of war hides enemy composition
Optimization8 vs 7
GrimGrimoire leans harder on optimization: Summon-economy and counter-composition planning leads
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

