head to head
Grimm's HollowvsOmori
Grimm's Hollow leans Optimization (Pure Optimization); Omori leans Optimization (Pure Optimization).
Grimm's HollowOmori
Axis by axis
Execution2 vs 1
Grimm's Hollow leans harder on execution: minimal action, turn-based combat inputs
Reads1 vs 0
Grimm's Hollow leans harder on reads: AI enemies scripted, not adaptive
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

