head to head
Grimm's HollowvsScorn
Grimm's Hollow leans Optimization (Pure Optimization); Scorn leans Optimization (Practiced Mastery).
Grimm's HollowScorn
Axis by axis
Execution2 vs 3
Scorn leans harder on execution: Clunky combat exists but avoidance usually suffices
Reads1 vs 0
Grimm's Hollow leans harder on reads: AI enemies scripted, not adaptive
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

